Instructor: Aditi Majumder (Office: DBH 4056)
Class Timings: W: 6:00pm-8:50pm
Office Hours: W: 4:30-5:30pm
Email: majumder @ ics.uci.edu
Teaching Assistant: Ali Rostami
(Office: DBH 4211)
Office Hours: M: 4-5pm; F: 11am-12pm
Email: rostami1 @ uci.edu
1) Image Based Visual Computing
a) Convolution
b) Linear filters
c) Fourier Transform and Spectral Analysis
2) Geometric Visual Computing
a) Camera
b) Geometric Camera Model
c) Camera Calibration
d) Correspondence
e) Stereo Vision
f) Photometric Stereo
g) Epipolar Geometry
h) Structured Light
3) Radiometric Visual Computing
a) Measuring Light
b) BRDF
c) Color
d) Shading
4) Visual Content Synthesis
a) Rendering Pipeline
b) Illumination and Shading
c) Texture, Bump and Environment Mapping
d) Shadows
1. Digital Image Processing (2nd Edition), Rafael C. Gonzalez, Richard E. Woods
2. Digital Image Processing: 3rd Edition, William K. Pratt
3. Computer Vision: A Modern Approach by David A. Forsyth and Jean Ponce
4. Three-Dimensional Computer Vision by Olivier Faugeras
5. Multiple View Geometry in Computer Vision by Richard Hartley and Andrew Zisserman
6. Computer Graphics with OpenGL, Prentice Hall, Hearn and Baker
7. Interactive Computer Graphics: A Top Down Approach Using OpenGL, Addison Wesley, Edward Angel
8. Introduction to Computer Graphics, Addison Wesley, J. D. Foley, A. van Dam, S. K. Feiner and J. F. Hughes.
9. Computer Graphics: Principles and Practice, Addison Wesley, J. D. Foley, A. van Dam, S. K. Feiner and J. F. Hughes
10. 3D Computer Graphics, Addison Wesley, A. Watt
Oct 2
o Fundamentals (Chapter 1, 2 of T)
o Convolution (Chapter 3.1 of T, Chapter 5,6 of MR)
Oct 9
o
Filters
(Chapter 3.2 of T)
o
Feature
Detection (Chapter 5 of T)
Oct 15
o
Geometric
Transformations (Chapter 6 of T)
Oct 23
o
Discrete Fourier Transform
(Chapter 4 of T)
Oct 29
o Camera Calibration (Chapter 7 of
T)
o Epipolar
Geometry (Chapter 8 of T)
Nov 6
o Graphics Pipeline 1 (Chapter 13 of
T; Section 13.1)
Nov 13
o Graphics Pipeline 2 (Chapter 13 of T;
Section 13.2-13.4)
Nov 13
o Illumination (Chapter 14 of T; Section
14.1-14.2)
Nov 20:
o Color (Chapter 9 of T; Section 9.2)
o Color Reproduction (Chapter 10 of T;
Section 10.1 -10.3)
Nov 22:
o Color Image Processing (Chapter 11
of T)
o Texture Mapping (Chapter 14, Section 14.4)
o Bump and Environment Map (Chapter 14, Section
14.5-14.6)
Assignments (Form 2 people team for the entire quarter)