Driving Real-World Social Impact with Minecraft Education
Allison Matthews
Head of Minecraft Education, Mojang Studios, Microsoft
Abstract: With over 300 million copies sold, Minecraft is the world’s bestselling video game of all time. Minecraft Education is purpose-built for learning in the Minecraft universe and is driving a global shift in classroom use of video games with real-world social impact. Come learn about how the Minecraft Education team crafts their roadmap for product success, scales through groundbreaking partnerships, and keeps the mission of building a better world core to the strategy. There will be lots of time for Q&A, so be sure to come with your questions!
Bio: Allison Matthews is the dynamic leader of Minecraft Education, driven by Mojang Studio’s mission to build a better world through play. Since the platform’s inception, she has spearheaded the product vision and growth strategy, evolving Minecraft Education into a global educational phenomenon with robust partnerships and millions of engaged players. She is passionate about using game-based learning to empower youth with crucial skills in areas like coding, literacy, and sustainability.