Geometry in Action

Virtual Reality

This is to a large extent a branch of graphics, with the focus on generation of real-time three-dimensional views of dynamic scenes. This is similar to video game programming but with a greater emphasis on accurate rendering and physical modeling. Problems of interest here include simplification of objects (to save time by avoiding the rendering of sub-pixel details) and collision detection. There are also connections with graph drawing for construction of 3d virtual environments that represent combinatorial structures.

Part of Geometry in Action, a collection of applications of computational geometry.
David Eppstein, Theory Group, ICS, UC Irvine.

Semi-automatically filtered from a common source file.