ECommerce and EBusiness
Walt Scacchi
Technologies for ECommerce and EBusiness
F290 (and M294)
UCI Graduate School of Management
Winter 2003
Why study Technologies for
ECommerce and EBusiness?
- ECommerce
applications and services are the primary Information System
Technologies (software) for business-to-business (inter-business) transactions
- Designed to support an enterprise's external supply chain through a network of
suppliers and intermediaries
- Should also support the demand chain network as well
- Designed to operate across wide-area networks (WAN or extranet)
- EBusiness applications and services are the
primary IST for business-to-employee (intra-business) transactions
- Designed to support an enterprise's internal value chain network
- Designed to operate across local-area networks (LAN)
or virtual private network (intranet)
- The design (architectural configuration), information
(content) and operation (performance) of EC/EB applications and
services realize:
- business strategy
- IT strategy
- alignment of business-IT strategy
- hence, competitive position (advantage or disadvantage?)
- Note: applications are multi-purpose, while services are
single-purpose (application)
What technologies are of interest?
- Wide-area networks (Internet -- a network of
networks)
- World Wide Web (second most pervasive application infrastructure running
on the Internet)
- Web services
- Web-based applications built using XML, SOAP, WSDL,
and UDDI)
- Web-based communication
systems (Email, Instant Messaging, Web sites), textual, graphic, or multi-media
- Global File/Resource-Sharing Systems (e.g., Kazaa)
- Portals
(Enterprise-specific Webs, running content
management systems, e.g., Catalyst.gsm.uci.edu)
- Local-area networks (wired, wireless, ubiquitous Virtual Private Networks (VPNs))
- MIS applications integrated with EC/EB:
- Enterprise Resource Planning (ERP)
- Customer Relationship Management (CRM)
- Sales and Marketing
- Operations and Manufacturing
- Research and Development
- Human Relations and Public Relations
- Office Productivity
- more...
- Open source software
for EC/EB (OpenOffice.org, GNUenterprise.org, etc.)
- Networked computer
game environments (Unreal Tournament, Quake Arena, Everquest,
Asheron's Call, The Sims Online, Gamespy, etc.)
Technological Architectures
- Information System:
hardware, software applications, and network (connectivity, topology)
- Information content (information
architecture):
- what's on the Web site
- how it's organized (internal representation)
- how it's organized for access, presentation, layout
and navigation (external representation)
- Business processes:
the alignment of IS, information architecture, workers (people) and
workflow
- EC/EB Grids:
Network of IS, IA, and Business Processes
ECommerce categories
- B2B -- business-to-business (ECommerce)
- B2E -- business-to-employee (EBusiness)
- B2C -- business-to-consumer (ECommerce external,
EBusiness internal)
- C2C -- consumer-to-consumer (ECommerce, e.g., via EBay)
Topic sequence:
- EC/EB Infrastructure
- World Wide Web and Web Information Systems
- The business of EC and EB
- Consumer-focused EC
- EBusiness and Corporate Intranets
- B2B ECommerce and EC Grids
- Cybercrime
- Security and Privacy
- Future (Applications) of EC and EB
Note: Keywords and
References in Davis and Basamati book