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• |
Modification
and construction
|
|
|
– |
Current/legacy
(low-level) approach
|
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|
– |
Limited
scalability
|
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|
– |
Rehosting,
heterogeneity, interoperability
|
|
are
usually difficult and costly
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– |
Can be
open source and community-based
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– |
Motivating
for emerging game developers
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|