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Modification
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Hack
existing game content, levels, engine
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Repurpose
content/data from other sources
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Generation
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Parameter
value instantiation
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Macro
expansion
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Language-directed
(game) application generation
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Meta-environments
tailored for (game) domain
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Construction
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Scripting
(UnrealScript vs. c-shell/Perl/Php/…)
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Custom
programming using SDK and other tools
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