Proposed solutions
•Modification
–Hack existing game content, levels, engine
–Repurpose content/data from other sources
•Generation
–Parameter value instantiation
–Macro expansion
–Language-directed (game) application generation
–Meta-environments tailored for (game) domain
•Construction
–Scripting (UnrealScript vs. c-shell/Perl/Php/…)
–Custom programming using SDK and other tools