Success/Failure Cases on Online Game Development 3+4--Production, Commercialization & Community Management

Abstract: This lecture will present findings from case studies in online game development that address topics, issues, or challenges that arise during game production, commercialization, and community management. 

The purpose is to review both what has worked successfully, what problems have emerged, and what now to consider in future game production, commercialization, and community management. 

This will include examination of production, commercialization, and community management issues associated with game content from other media sources (for example, feature films, broadcast television, Web sites, theme parks, science centers/museums, or print media), integrating use of future game devices and interfaces, and establishing future game venues, as well as what now to consider in future game production, commercialization, and community management.


Production technical activities


Production business activities


Other Production issues


Commercialization technical activities

How to release and distribute a new game

Commercialization business activities

Moving to retail distribution (U.S. market) or moving to online distribution (Web)

Community management technical activities

Social networking technologies

Community management business activities

Case study: A.J. Kim, Community Building on the Web: Secret Strategies for Successful Online Communites, Peachpit Press, 2000.