Lecture 15 (7 November 07)

Understanding Online Game Industry in the United States (Present-Future)

Abstract: This lecture focuses on overall trends in the U.S. game industry three to five years into the future (2010-2012). Emphasis is directed to identifying lessons learned from the past, present, future game development trends, and new game technologies that can help inform and guide how best to develop online games for the U.S. and other global markets.
Caveat: We do NOT know the future, and we CANNOT predict the future with certainty.
However, what if we were able to make a few good guesses about what could be achieved in the next 3-5 years?

Game Types

How many different types of computer/video game will there be 3-5 years from now? This is a simple question, with a less than simple answer. 

Current game types/genres:

Future game types/genres in the next 3-5 years (2010-2012)

Game engines

From past-current of game engines:

Looking forward, game engine technology may advance in the following areas:


Game systems

The type of game systems used to support game play can determine or constrain the possible modes of game play and player action.

New game systems are likely to emerge for:

Game play experiences

Based on the types of games (i.e., the software that enacts game scenarios) and game systems identified above, it becomes possible to recognize a variety of visually observable modalities of game play expressed as player actions affected through the game system’s player control interface. These include:
Given advances in game types, game engines, and game systems, we may expect to see additional game play experiences that include: