Lecture 7: (27 September 07)

Casual Online Game Development Planning



Abstract: This lectures focuses on how best to plan for the development of a Casual Game.

Casual games pose different kinds of game development issues and challenges, as well as community management issues, compared to single-player or MMOGs.

Casual games will also move to game play experiences that move across different media or devices (for example, from networked PCs to Web sites to cell phones, and possibly to broadcast television).

Common features of casual games are: Casual games can include:

Casual Game Concepts


Casual Game Prototyping


Casual Game Play testing


Casual Game Marketing and Deployment


Casual Game Community Management and Maintenance


Casual play experiences across media/devices