Lecture 6: (26 September 07)

MMOG Online Game Development Planning



Abstract: This lectures focuses on how best to plan for the development of a Massively Multiplayer Online Role-Playing Game (MMORPG), as well as other kinds of MMOGs (for example, MMO action games, MMO science learning games, or Game-based Virtual Worlds).

MMOGs pose different kinds of game development issues and challenges, as well as community management issues, compared to single-player or casual games.

MMOGs will also move to game play experiences that move across different media or devices (for example, from networked PCs to Web sites to cell phones, and possibly to broadcast television).

MMOG Conception


MMOG Prototyping


MMOG Play Testing


MMOG Marketing and Deployment

Marketing Deployment

MMOG Community Management and Maintenance


MMOG play experiences across media/devices