Game Preproduction Quiz


1.  WHAT ARE THE THREE ANGLES A CHARACTER “TURNAROUND” SHOULD BE DRAWN FROM?
a.  Front, Right, Left
b.  Back , Front, Top  
c.  Front, Side, Back

2.  CHOOSE THE WRONG ANSWER: WHY IS IT IMPORTANT TO CREATE A TURNAROUND OF A CHARACTER?
a.  So that you can work out the character’s costume for modeling.
b.  So you can establish the character’s proportions for modeling.
c.  So you can waste time on creating artwork you will never use.

3.  WHY IS IT IMPORTANT TO DO PREPRODUCTION BEFORE MAKING 3D MODELS?
a.  So you know what they should look like when you start making the model.
b.  To Share design ideas with decision-makers
c.  Both A and B
 
4.  DOING PREPRODUCTION CAN SAVE YOU TIME IN PRODUCTION LATER ON.  
a.  True
b.  False
c.  Sometimes.

5.DRAWING SKILLS ARE NOT IMPORTANT IN CREATING CHARACTER TURNAROUNDS.  
a.  True
b.  False
c.  It depends

6.  MILESTONES OR DEADLINES ARE GENERALLY SETUP INTO THREE CATEGORIES: WHAT ARE
THOSE THREE CATEGORIES?
a.  ALPHA, BETA, DELTA
b.  BETA, GOLDEN, TESTING PHASE
c.  ALPHA, BETA, GOLD

7.  WHEN A GAME REACHES A “BETA” DEADLINE, GENERALLY, THE GAME IS PLAYABLE BUT HAS A
FEW BUGS.
a.  True
b.  False
c.  Except for MS products

8.  A CINEMATIC WITHIN A VIDEOGAME CAN BE INTERACTED WITH YOUR KEYBOARD OR JOYSTICK.
a.  True
b.  False
c.  Depends