Answers:
1. c.  The most useful perspectives are front, side, and back.  Top could be helpful as well.
2. c is Wrong: You need to design the character first.  You will use the art.
3. c.  Both A and B are only a few of many good reasons to draw out characters.
4. a.  True.  Creating preproduction lets the team know what things should look like and help keep the art styles
together.  Not creating preproduction can leave things ambiguous and require the team to stop production to
work out details.
5. b.  False.  Knowledge of the human body and good art skills help create effective drawings.
6. b.  ALPHA, BETA, and GOLD.  Generally a game is broken down into three “smaller” deadlines commonly
referred to as an ALPHA, BETA, or GOLD deadline.
7. a.  True.  Usually when a game reaches a Beta deadline the game is “playable” but has some problems.  In
the Beta phase game play is tested along with a myriad of other potential problems such as graphics issues, pro-
gramming bugs, and hardware/software compatibility issues.  Also, in the Beta deadline, game play and overall
playability, or how “fun” a game is to play, is evaluated.
8. b.  False...A cinematic is a pre-rendered little movie and can only be watched.