Autonomous Characters
Fall 2003
Tuesdays 3:00-5:50pm
Location: HIB335
3D Studio Max Directions
Note: These directions may not correspond exactly to the
versions of software that you will be using.
Therefore, it is important that you follow the spirit of the directions,
rather than the exact letter of them.
If you are having trouble, please email wmt@uci.edu.
- Open
art/max/person.max
- Turn
the Autokey button on. It should
turn red.
- Change
the top center pulldown from “View” to “Local”. (Make sure you do this every time you start Max.)
- Move
bottom slider to the point where you want to change a keyframe.
- Click
on a piece of geometry to select it.
- Choose
the rotate icon at the top center of the screen.
- Use
each of the three circles to rotate in that axis.
- Do
not translate or scale any nodes above the waist (B_pelvis is okay).
- To
make sure that a full pose is preserved in time, select all and then hit
the big Add Key button.
Pose Copying Maxscript
- Run
the PoseCopy Maxscript by going to the top right tab on the right of 3D
Studio Max, clicking “Open Script”. Then pull down File->Evaluate All.
(Ctrl-E also works.)
- Go
to a frame that you want to copy.
- Click
the copy button
- Go forward
in time (backwards breaks it) to the frame where you want the pose to go,
and hit paste.
- In
general, the purpose of this script is to allow poses to loop
cleanly. Therefore, when you want
to make sure that the last frame of an animation matches the first, here’s
what you do. Go to the first
frame, hit copy, go to the last frame, hit paste. It should now essentially work (though
you may need to tweak the middle of the animation a bit.)
Exporting Maxscript
- Run
the Exporter Maxscript by going to the top right tab on the right of 3D
Studio Max, clicking “Open Script”. Then pull down File->Evaluate All.
(Ctrl-E also works.) NOTE: Due to a bug of some sort, it is NECESSARY TO
EVALUATE ALL TWICE, or you will get errors. If you evaluate (or hit Ctrl-E) twice,
this problem does not occur.
- ***Pull
down the list where it says “Exporter Modified”, and select “Exporter
Modified”.
- Unclick
the box for exporting mesh and geometry data.
- Set
start and end time.
- Choose
B_root_node when asked for the root node in the hierarchy.
- Enter
a location to save the file.