Virtual Realities
Main characteristics:
•
Three-dimensional objects and environments
•
Multi-sensory input (visual, auditive, haptic, autosensory)
•
User should feel immersed
I/O devices:
•
"Desktop VR": (touchsensitive) Screen, Mouse (3D) 
• "Immersion VR": helmet
,
LCD glasses
,
or cave![]()
data glove
,
location detectors
Main usage
•
Exploration
and demonstration
of
3D objects or environments
• Training 
• Virtual interface ![]()
• Physical co-presence with others (entertainment,
meetings) 
Immersion
improved through:
• matching input from at least two sensors
• high refresh rate (forgo photorealistic verisimilitude if needed
)
• small delays after user actions (< 100 msec)
•
at least monoscopic view with motion parallax (but added stereoscopy is better)
• three-dimensional sound
Problems:
• many users of immersion VR get headaches, become
drowsy, nauseous...
(due
to vection
,
lag of visual update??)
• users loose
orientation
landmarks, simple layout, color
codes, footprints
locomotion (dreadmill) rather than virtual motion