Project 5c: Virtual World Final Submission
Goal
Finish implementing your virtual world
For the final project, you will develop a 3D interactive world using Unity.
You are free to pursue whatever theme you like. The two main requirements for
each project are (1) involve some animations and (2) allow for user
interaction. The project could be a game or simply an interesting environment
for the user to explore. You may use some 3rd party content if absolutely
necessary, but a majority of the assets should be created by you.
Some useful resources related to implementing interactivity in Unity:
Turn In
A pdf writeup in EEE labeled yourname1_yourname2_writeup.pdf containing the following
three sections:
Walkthrough: A description your general project idea and a detailed "walk-through" of
the world. This should include (1) description of user controls (e.g. for
navigation) (2) a description of the interactive components you have
designed. For example, if your project is a puzzle or has a specific
sequence of actions to be carried out, please describe them. If you project
is a mini-game, please give general instructions on how to play. Please
illustrate your writeup liberally with screen-shots.
Assets: Please list and describe any assets (meshes, animations, sounds etc.)
that you designed yourself and describe your work-flow (i.e., what tools you
used and how you imported assets). If you included 3rd-party assets, please
indicate clearly what they are. In this section please include a highlight
screen-shot of at least one piece of 3D content you designed that you are
particularly proud of.
Logic: Give a quick summary of the game components you used to implement
the interactive element of your world (triggers, physics, etc.). Please
list and briefly describe the function of any Unity scripts that you wrote.
Upload a zip file yourname1_yourname2_project.zip containing your
Unity project. Please make sure to remove any assets from your project that
aren't being used in order to minimize the size of the upload.
NOTE: EEE dropbox has a maximum file size restriction of 100MB. If your zipped
Unity project is larger than this after removing any unused assets, please
split your project into multiple zip files or alternately upload to UCI Google
Drive and share the file with the instructor (see UCI Google Apps ).