You are time travellers from the future world of
2075. In your time fuedalism again reigns supreme and a
system of knights, nobels and royalty rule the world.
The most valuable asset in your world is land and the
most valuable of all land is Aldrich park. During the
Cyber Wars of the 2050s, control of the land was taken
from the barbarians but shifted back and forth between
many warring houses who used elaborate hacking protocols
to steal the digital rights to various parcels of Aldrich park.
After years of blood shed, grief and technological
mayhem, blockchain technology emerged
as a fool-proof mechanism for proving rights to
territory and as a result, land conquest through warfare
was abolished.
This did not quench the most warlike royal families
desire for land, however, and now the only means of taking it
from the blockchain was to send your loyal subjects back in time to
claim the genesis blocks.
You are those subjects, returned from the future, to
gain a digital foothold for your future royal
household.
You must claim territory before you opponents while
attempting to remain unnoticed by the general population
so that you don't change the trajectory of time and
cause your existence in the future to vanish.
Group
You may play in groups of 2-3
Game Mechanics
TerraTower is a physical variant of a territory
capture game inspired by tower defense games.
It will be played during the final
exam slot on Tuesday, Jun 9, 4:00-6:00pm. Attendance
is required for everyone in the class.
Make sure you wear comfortable shoes, have a
fully charged phone with the software installed,
wear sunscreen and or a hat and bring water with
you.
The goal of the game is to capture as much
territory as possible. The playing area will be a
rectangle in Aldrich park. The playing area is a
square,aligned on N,S,E,W lines and divided into 125
by 125 parcels.
The game is designed to last 50 minutes and
we'll play two rounds. In both rounds it's a free
for all. You can try anything short of making
physical contact with another team to gain
an advantage. Consider bringing bikes,
wifi hotspots and multiple client devices.
The basic action of the game is the placement of
a tower. Players may place 1 tower every 5 minutes.
Every 30 seconds that the tower survives it claims
territory in an increasing spread from where the
tower was placed.
Players may also place a bomb once every 2.5
minutes. A bomb has a 2.5 minute fuse that burns
before it blows
up. A bomb that blows up destroys any towers around
it and clears the claim on the territory in it's
range of effect. Bombs do not blow up other
bombs.
When the territory spread of two towers meets,
they form a boundary at that location and the spread
halts until something else happens in the game
When a tower is destroyed, the territory that it
claimed remains in the possession of the original
team that placed the tower, but the territory can
now be taken over by competing towers as they
spread. (i.e. once a tower is destroyed it can no
longer maintain its boundary)
Located in the park are 10 codes. The codes can
be entered to increase the rate of tower placement,
bomb placement and to decrease the bomb fuse
time. Each code does one of these things and is
described on the paper with the code. The code is a
ten digit alpha-numeric case-sensitive string.
Players can see who owns what territory, and where
their own towers are, but they cannot see
opponent towers. Everyone can see everyone else's
bombs. Opponent tower location must be
inferred from game board effects and physical
observation of other teams.
Aldrich Park does not have strong wi-fi in the center,
only on the edges. In order for
the towers to be placed and bombs to be dropped,
players must run in the park with their smartphone
client, record the location of the spot where they
wish to place a tower or drop a bomb then go to the
edges of the
park to find wifi to upload their action with the
game server. The action takes effect when the game
server receives the message, not when the location
is recorded in the park.
Finally, client software can be used to view
the world as you move around it.
Software Mechanics
The .apk file is available in the Google Play store or
here. Make sure you are using version 1.5
Once the server is started, the first thing that
needs to be done is that you have to calibrate your
client.
You do this by fetching the status and adjusting
your compass.
During the game, the game state is not
automatically refreshed. It
must be manually updated. Refreshing the game
board takes about 15 seconds. Try not to hit the
refresh button more than that. When it refreshes it
glitches slightly while it redraws the game board.
To place a tower or bomb, you go to the location
where you want to place the tower or bomb and hit a
button to tag the location. Then you go to where
there is network coverage and upload that
location.
Information about your success or failure is
shown on the status bar.
Grading
You will be graded based on game play
Rubric
30% Did you show up for both games?
10% Did your team place a tower in game 1?
10% Did your team place a bomb in game 1?
10% Did your team place a tower in game 2?
10% Did your team place a bomb in game 2?
10% Did your team use a code?
5% Did your team have the most territory at the end of game 1?
5% Did your team have the most territory throughout game 1?
5% Did your team have the most territory at the end of game 2?
5% Did your team have the most territory throughout game 2?