![]() Kick-off |
![]() DJ Earworm : No one takes your freedom |
![]() News |
![]() Admin |
![]() Test tomorrow |
![]() Design Notebook tomorrow |
![]() Reschedule imminent |
![]() Assignment #1b is 50% graded |
![]() Harmony is sick and we are working on hers now. |
![]() Demo |
![]() Water display |
![]() Jeep |
![]() Wave generator |
![]() Sterling book |
![]() Draw on white board |
![]() Artifacts -> Hunters/Famers |
![]() things are scarce |
![]() Machines -> Customers |
![]() choice is scarce |
![]() Products -> Consumers |
![]() service is scarce |
![]() Gizmos -> End-Users (we are here) |
![]() Wine example |
![]() Spimes -> Wranglers |
![]() resources are scarce |
![]() Line of Empire |
![]() competition prohibits the previous age from succeeding |
![]() war competition or economic competition |
![]() proponents of the previous way of life can't compete |
![]() Line of No Return |
![]() returning to a previous age entails wide-spread calamity |
![]() e.g., container ships going back to sail |
![]() "Tomorrow Composts Today" |
![]() messy process |
![]() evolutionary |
![]() decentralized |
![]() exhibits friction as technology spreads |
![]() Old ages/technologies don't disappear they just become less relevant |
![]() Cognitive Load and Opportunity Cost |
![]() Resources in scarcity from gizmos on |
![]() cognitive load |
![]() something coming in pushes something else out |
![]() cell-phone while driving -> some driving ability is lost |
![]() opportunity cost |
![]() the choice of giving something your attention means that something else won't get your attention |
![]() you choose one cell-phone |
![]() "Designers must design for the technosocial interactions that unite people and objects: designing for opportunity costs and cognitive load. These are the resources that are now in scarcity" |
![]() "When metrics count more than the gizmos they represent they become a spime" |
![]() Example of a spime? |
![]() Amazon encourages competition with itself on it's website! |
![]() What is that about? |
![]() Information about interactions with the book is more important than the book itself. |
![]() Technology for Care Networks of Elders |
![]() Lots of old people relative to young people by 2030 |
![]() Great example of requirements analysis / iterative design in the face of changing user bases |
![]() What types of R.A. |
![]() Interviews |
![]() Prototyping |
![]() Shadowing |
![]() Wizard of Oz |
![]() Develop a UI that has a person creating the content rather than a computer system |
![]() Avoids the heavy systems building in case the U/I is bad. |
![]() Prototype |
![]() digital picture frame |
![]() pervasive sensor net |
![]() Drawbacks |
![]() Pervasive sensor net is science fiction |
![]() Asymmetric data flow |
![]() "Contact" Effect |
![]() Good things from this paper |
![]() Technology ideas |
![]() Understandings of the role of caregivers |