Home Page for Walt Scacchi
Coordinates
and Addresses
Positions:
Sr. Research Scientist and Research Faculty Emeritus, ISR
(Past) Research Director, Institute for Virtual Environments and Computer Games
Areas: Software, Computer Games and Virtual Worlds
Legacy US mail:
Walt Scacchi
Institute for Software Research
Donald Bren School of Information and Computer Sciences
University of California, Irvine
Irvine, CA 92697-3455
Other:
E-mail: wscacchi on popular email servers!
Web: http://www.ics.uci.edu/~wscacchi
Also on LinkedIn
Curriculum Vita (pdf) Bio paragraph (pdf)
Research Interests
Computer Games and Virtual Worlds
Organizational Studies of Free/Open Source Software Development
Acquisition of Open Source Software Systems (including governance, procurement, licensing, software engineering, deployment, operations and field support)
Computer Supported Collaborative Work Environments
Organizational and Software Process Modeling and Simulation
Legacy Events
Intern. Conf. Software Engineering: 5th Workshop on Games and Software Engineering, Austin, TX, May 2016.
Intern. Conf. Software Engineering: 4th Workshop on Games and Software Engineering, Florence, IT, 18 May 2015.
Intern. Conf. Software Engineering: 3rd. Workshop on Games and Software Engineering, San Francisco, CA, 17 May 2013.
Ninth International Conference on Open Source Systems, Koper-Capodistria, Slovenia., 25-28 June 2013.
Eighth International Conference on Open Source Systems, 10-13 September 2012, Hammamet, Tunisia
International Conference on Software Engineering: Workshop on Games and Software Engineering, 9 June 2012.
International Conference on Software Engineering: Software Engineering in Practice Track, 21-28 May 2011.
UCI NSF Workshop on the Future of Research in Computer Games and Virtual Worlds, 22-24 September 2010. (Final Report).
CCC Workshop on Future Research in Free/Open Source Software, Newport Beach, CA, 10-12 February 2010 (Final Report).
Sixth International Conference on Open Source Systems, Notre Dame, IN, June 2010.
New organizational research unit at UCI, the Institute for Virtual Environments and Computer Games (formerly the ICS Center for Computer Games and Virtual Worlds)
Podcast (or Web) on the future of smart games and computer game science at UCI, March 2010
New computer game science degree program announced at UCI, March 2010
IFIP Working Group 2.13 on Open Source Software
Web 3.0: The Game Web, Calit2, UC Irvine, 21 June 2007, and follow-up news story
MASSIVE: A Research Summit on Networked Multiplayer Games at UCI (20 April 2006).
Corporate Opportunities for Multiplayer Games, OCTANe@UCI and AeA, at UCI (21 April 2006)
Current, Recent, or Legacy Research Projects
Advancing Software Acquisition Research in Open Architecture and Open Source Software Systems (2007-2017)
Developing an Informal Music Learning Game Environment, with The San Francisco Symphony, (2011-2013--released, March 2014!)
SFS-UCI Press Release, February 2014.
San Francisco Chronicle (SFGate.com), Symphony's SFSKids.org plays off savvy students' curiosity, April 2014.
San Francisco Classical Voice, S.F. Symphony's New Website for Kids: Let the Games Begin, April 2014.
UCI New University, Music Ed on the Web, April 2014.
BBC Music (The World's Best Selling Classical Music Magazine), This Month in Music, December 2016.
Creating a Framework for Prototyping Science Mission Games, (2012-2013).
Workshop on Future Research and Challenges in Computer Games and Virtual Worlds, (2010-2012). Final Report now available (August 2012)
Naval Postgraduate School, Center for the Edge Power, Exploring the Potential of Computer Games and Virtual Worlds for Decentralized Command and Control, (2010-2011)
Workshop on Future Research in Free/Open Source Software, (2009-2010) (Final Report)
Decentralized Virtual Activities and Technologies: A Socio-Technical Approach, (2008-2012)
News story on one research effort spanning physical and virtual worlds as part of this project, March 2010.
News story on Getting Down to Business with Games, UCI Calit2 Interface, Spring 2009.
Naval Postgraduate School, Acquisition Research Program, Emerging Issues in the Acquisition of Open Source Software and Open Architectures, (2007-2015).
Naval Postgraduate School, Center for the Edge, Governance Issues in Open Source Software Development, (2007-2008)
Story on research partnership investigating generation-beyond-next computer game culture and technology (2007-2009)
Discovering the Practices and Processes of Open Source Software Development (2006-2008)
Game Research Grid for Science Learning Games (2004-2006)
Another news story on game research at UCI Calit2 Interface, Summer 2007.
Story on game research at UCI Calit2 Interface, Spring 2007.
DinoQuest Online now up and running--start here (you will need to register to play)
NSF Presentation on DinoQuest, DinoQuest Online, and Cyberinfrastructure for Networked Science Museum Exhibits, September 2006.
Story on DinoQuest and DinoQuest Online science learning game environment, UCI Calit2 Interface, Spring 2006.
Early story on Dinosaur science learning game project, UCI Calit2, Summer 2005.
The Organizational Dynamics of Software Bugs, Errors, Issues, and Repairs (2002-2006).
An Integrated Social and Technical Approach to Development of Distributed Inter-Organizational Applications (2002-2006)
Understanding Open Source Software Development Processes, Practices and Communities (2000-2005)
Special Issue of Software Process--Improvement and Practice on Free/Open Source Software Development Processes (March/April, 2006)
CNet.com news story on Open Source under the Microscope, 5 January 2004
NSF Press Release, Faster, Better, Cheaper: Open-Source Practices May Help Improve Software Engineering, 3 December 2003.
Research Directions for Continuous (Re)Design of Open Source Software (Fall 2003-2005)
Dynamic Process Enactment, Discovery and Recovery (Spring 2003-2005)
Exploring Open Software Systems Acquisition Processes and Architectures (2000-2002, archived).
Past Projects and Research Legacy
The USC ATRIUM Laboratory Web site
Organizational Studies of Computing and Software Development
The USC System Factory Project and related Software Engineering Environments
Research Autobiography (last updated in 2000).
Selected Research Publications and Working Papers
Interactive Learning Environments for Motorsports Racing, in. C. Wagner and A. Hui (eds.), Creative and Collaborative Learning through Immersion - Interdisciplinary and International Perspectives, 201-232, Springer Nature Singapore, July 2021.
Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective, in K.M. Cooper (Ed.), Software Engineering for Game Development, 37-58, Francis & Taylor Inc, Boca Raton, FL, July 2021.
Intense Arm Rehabilitation Therapy Improves the Modified Rankin Scale Score: Association Between Gains in Impairment and Function. (with Cramer SC, Dodakian L, Le V, et al.), Neurology, Feb 2021, 10.1212/WNL.0000000000011667; DOI: 10.1212/WNL.0000000000011667.
A Feasibility Study of Expanded Home-Based Telerehabilitation After Stroke, (with Cramer SC, Dodakian L, Le V, et al.), Frontiers in Neurology, 11, Article 611453, February 2021.
Efficacy of Home-Based Telerehabilitation vs In-Clinic Therapy for Adults After Stroke: A Randomized Clinical Trial. (with Cramer SC, Dodakian L, Le V, et al.), JAMA Neurology, 76(9):1079–1087, 2019.
Challenges and Opportunities for Securing Software Ecosystem Architectures, (with T.A. Alspaugh) IEEE Software. 36(3), 33-38, May-June 2019.
Autonomous eMotorsports racing games: Emerging practices as speculative fictions, J. Gaming & Virtual Worlds, 10(3), 261-286. October 2018.
Winning and Losing in Large-Scale Software Development: A Multi-Decade Perspective, Computer, 51(10), 58-65, October 2018.
Predicting gains with visuospatial training after stroke using an EEG measure of frontoparietal circuit function. (with Zhou, R.J., Hondori, H., Khademi, M., Cassidy, J.M., Wu, K.M., Yang, D.Z., Kathuria, N., Erani, F.R., Dodakian, L., McKenzie, A., Lopes, C.V., Srinivasan, R., and Cramer, S.C.), Frontiers in Neurology, 9. 24 July 2018. DOI: 10.3389/fneur.2018.00597. Also appears in Loetz, M. Lindberg, P.G. Eds. (2019) Promoting Manual Dexterity Recovery After Stroke, Lausanne: Frontiers Media. Doi: 10.3389/978-2-88963-173-5.
History of Computer Game Culture and Technology at UCI, (with Peter Krapp, Bonnie Nardi, Andre van der Hoek), Working Paper, September 2017.
An Augmented Reality Interface for Game-Based Stroke TeleRehabilitation, (with Arzang Kasiri), Technical Report, UCI-ISR-17-3, June 2017.
Just-In-Time AR-Based Learning in Advanced Manufacturing Context, (with Bryce Tham), Technical Report, UCI-ISR-17-2, June 2017.
Cybersecure Modular Open Architecture Software Systems for Stimulating Innovation, Proc. 14th Annual Acquisition Research Symposium, Monterey, CA, April 2017.
Issues in the Development and Maintenance of Open Architecture Software Systems, (with T.A. Alspaugh), CrossTalk: The Defense Software Engineering Journal, 30(3), 10-14.
How Best to Teach Global Software Engineering, (with S. Beecham, T. Clear, D. Damian, J. Ball, and J. Noll), IEEE Software, 35(1), 16-19, January-February 2017.
Practices and Technologies for Computer Game Software Engineering, IEEE Software, 35(1), 110-116, January-February 2017.
Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study, Proc. 5th Intern. Workshop on Games and Software Engineering, Austin, TX, 15-21, May 2016.
Virtual Meetings, in W.S. Bainbridge and M. Roco (Eds.), Handbook of Science and Technology Convergence, Springer International, 517-530, 2016.
Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective, Foundations of Digital Games 2015 Workshop on Game Jams, Hackathons and Game Creation Events, Pacific Grove, CA, June 2015.
Research Challenges at the Intersection of Computer Games and Software Engineering, Proc. 2015 Conf. Foundations of Digital Games (FDG 2015), Pacific Grove, CA, June 2015.
Introduction to Computer Games and Software Engineering, (with K. Cooper), in K. Cooper and W. Scacchi,Computer Games and Software Engineering, CRC Press, Taylor & Francis Pubs. (2015).
Computer Games and Software Engineering, (with K. Cooper). CRC Press, Taylor & Francis Pubs., Boca Raton, FL, (2015).
Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds, in K. Cooper and W. Scacchi,Computer Games and Software Engineering, CRC Press, Taylor & Francis Pubs. (2015).
Achieving Better Buying Power Through Acquisition of Open Architecture Software Systems for Web-Based and Mobile Devices, (with T. Alspaugh), Proc. 12th Annual Acquisition Research Symposium,Monterey, CA, May 2015.
SFSKids.org: An Informal Music Learning Environment, Walkthrough Guide for Teachers and Parents, (with K. Fluor-Scacchi and A. Szeto), Fall 2014.
Making Learning Fun: An Analysis of Game Design in Science Learning Games, (with R. Lim and M. Yampolsky), ISR Technical Report, UCI-ISR-14-3, October 2014.
Achieving Better Buying Power Through Cost-Sensitive Acquisition of Open Architecture Software Systems, (with T. Alspaugh), Proc. 11th Annual Acquisition Research Symposium, Monterey, CA, NPS-AM-14-C11P07R01-036, May 2014.
Convergence Platforms: Human-Scale Convergence and the Quality of Life (with D. MacGregor, M. Baba, A. Oliva, et al.) in Convergence of Knowledge, Technology and Society: Beyond Convergence of Nano-Bio-Info-Cognitive Technologies, Science Policy Reports 2013, 53-93. Springer, New York.
Implications: Societal Collective Outcomes, Including Manufacturing, (with J. Cao, M.A. Meador, M.L. Baba, et al.) in Convergence of Knowledge, Technology and Society: Beyond Convergence of Nano-Bio-Info-Cognitive Technologies, Science Policy Reports 2013, 255-285. Springer, New York.
Ongoing Software Development Without Classical Requirements, (with T. Alspaugh), Proc. 21st IEEE Intern. Conf. Requirements Engineering, Rio de Janeiro, Brazil, 165-174, 15-19 July 2013.
Challenges in the Development and Evolution of Secure Open Architecture Command and Control Systems, (with T. Alspaugh), Proc. 18th Intern. Command and Control Research and Technology Symposium, Paper 098, Alexandria, VA, June 2013.
Streamlining the Process of Acquiring Secure Open Architecture Software Systems, (with T. Alspaugh), Proc. 10th Annual Acquisition Research Symposium, Monterey, CA, 608-623, May 2013.
Processes in Securing Open Architecture Software Systems, (with T. Alspaugh), Proc. 2013 Intern. Conf. Software and System Processes, 126-135, May 2013, San Francisco, CA.
Advances in the Acquisition of Secure Systems Based on Open Architectures, (with T. Alspaugh), in Journal of Cybersecurity & Information Systems, 1(2), 2-16, February 2013.
Open Source Systems: Long-Term Sustainability, (with I. Hammouda, B. Lundell, and T. Mikkonen, (Eds.)), Proc. 8th IFIP WG 2.13 International Conference, OSS 2012, IFIP Advances in Information and Communications Technology, Vol. 378, Hammamet, Tunisia, September 2012.
Security Licensing, (with T. Alspaugh), Proc. Fifth Intern. Workshop on Requirements Engineering and Law, 25-28, September 2012.
Software Licenses, Coverage, and Subsumption, (with T. Alspaugh and R. Kawai), Proc. Fifth Intern. Workshop on Requirements Engineering and Law, 17-24, September 2012.
The Challenge of Heterogeneously Licensed Systems in Open Architecture Software Ecosystems, (with T. Alspaugh and H. Asuncion), S. Jansen, S. Brinkkemper, and M. Cusumano (Eds.), Software Ecosystems: Analyzing and Managing Business Networks in the Software Industry, Edward Elgar Publishing, 103-120, Northmapton, MA, 2013.
Developing Secure Systems using Open Architectures with Open Source and Closed Source Components, (with T. Alspaugh), Proc. 8th IFIP International Conf. Open Source Systems, 144-159, Hammamet, Tunisia, September 2012.
The Future of Research in Computer Games and Virtual Worlds: NSF Workshop Report, (August 2012).
Understanding the Role of Licenses and Evolution in Open Architecture Software Ecosystems, (with Thomas Alspaugh), Journal of Systems and Software, 85(7), 1479-1494, July 2012.
Exploring the Potential of Virtual Worlds for Decentralized Command and Control, (with C. Brown and K. Nies), 17th Intern. Command and Control Research and Technology Symposium (ICCRTS), Paper-096, Fairfax, VA, June 2012.
Exploring the Potential of Computer Games for Decentralized Command and Control, (with C. Brown and K. Nies),17th Intern. Command and Control Research and Technology Symposium (ICCRTS), Paper-104, Fairfax, VA, June 2012.
Software Licenses, Open Source Components, and Open Architectures, (with T. Alspaugh and H. Asuncion), in I. Mistrik, A. Tang, R. Bashon and J.A. Stafford (Eds.), Aligning Enterprise, System, and Software Architectures, IGI-Global Publishers, 58-79, October 2012.
License Update and Migration Processes in Open Source Software Projects, (with C. Jensen), in S. Hissam, B. Russo, M.G. de Mendonca Neto, and F. Kan (Eds.), Open Source Systems: Grounding Research, Proc. 7th. IFIP Intern. Conf. Open Source Systems, 177-195, IFIP ACIT 365, Salvador, Brazil, October 2011.
Modding as an Open Source Approach to Extending Computer Game Systems, in S. Hissam, B. Russo, M.G. de Mendonca Neto, and F. Kan (Eds.), Open Source Systems: Grounding Research, Proc. 7th IFIP Intern. Conf. Open Source Systems, 62-74, IFIP ACIT 365, (Best Paper award), Salvador, Brazil, October 2011. Also in Intern. J. Open Source Software and Processes, 3(3), 36-47, July-September 2011. Reprinted in S. Koch (Ed.), Open Source Software Dynamics, Processes, and Applications, 177-188, Information Science Reference, IGI Global, 2013.
Presenting Software License Conflicts through Argumentation, (with T. Alspaugh and H. Asuncion), Proc. 22nd Intern. Conf. Software Engineering and Knowledge Engineering (SEKE2011), Miami, FL, July 2011.
The Future of Research in Free/Open Source Software Development, in Proc. ACM Workshop on the Future of Software Engineering Research (FoSER), Santa Fe, NM, 315-319, November 2010.
Towards a Science of Free/Open Source Systems, (multiple authors), FOSS 2010 Workshop Final Report, Prepared for the Computing Community Consortium, Fall 2010.
Open Source Software Development, (with C. Jensen), in W.S. Bainbridge (Ed.), Leadership in Science and Technology: A Reference Handbook, Sage Publishers, 772-781,2012.
Open Source Software, Encyclopedia of Software Engineering, Taylor and Francis, New York, 614-626, 2011.
Software Licenses in Context: The Challenge of Heterogeneously Licensed Systems, (with T. Alspaugh and H. Asuncion), Journal of the Association for Information Systems, 11(11), 730-755, November 2010.
Computer Game Mods, Modders, Modding, and the Mod Scene, First Monday, 15(5), May 2010.
Governance in Open Source Software Development Projects: A Comparative Multi-Level Case Study Analysis, (with C. Jensen), Proc. 6th. Intern. Conf. Open Source Systems, Notre Dame, IN, 130-142, May 2010.
Collaboration Practices and Affordances in Free/Open Source Software Development, revised version in I. Mistrík, J. Grundy, A. van der Hoek, and J. Whitehead, (Eds.), Collaborative Software Engineering, Springer, New York, 307-328, 2010.
Game-Based Virtual Worlds as Decentralized Virtual Activity Systems, in W.S. Bainbridge (Ed.), Online Worlds: Convergence of the Real and the Virtual, Springer, New York, 225-236, 2010.
The Role of Software Licenses in Open Architecture Ecosystems, (with T. Alspaugh and H. Asuncion), Intern. Workshop on Software Ecosystems, Intern. Conf. Software Reuse, Falls Church, VA, September 2009.
Intellectual Property Rights Requirements for Heterogeneously Licensed Systems, (with T. Alspaugh and H. Asuncion), in Proc. 17th Intern. Conf. Requirements Engineering (RE09), Atlanta, GA, 24-33, September 2009.
Envisioning National and International Research on the Multidisciplinary Empirical Science of Free/Open Source Software, (with K. Crowston, G. Madey, and M. Squire), working paper for the Computing Community Consortium, Spring 2009.
Analyzing Software Licenses in Open Architecture Software Systems, Proc. Workshop on Emerging Trends in FLOSS Research and Development, Intern. Conf. Software Engineering, Vancouver, Canada, May 2009.
Understanding Requirements for Open Source Software, in K, Lyytinen, P. Loucopoulos, J. Mylopoulos, and W. Robinson (eds.), Design Requirements Engineering: A Ten-Year Perspective, LNBIP 14, Springer-Verlag, 467-494, 2009.
Towards a Global Research Infrastructure for Multidisciplinary Study of Free/Open Source Software Development, (with L. Gasser), in IFIP Intern. Federation Info. Processing, Vol. 275; Open Source Development, Community and Quality; B. Russo, E. Damiani, S. Hissan, B. Lundell, and G. Succi (Eds.), Boston, Springer, 143-158, 2008.
A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online, (with R. Nideffer and J. Adams), revised version in IFIP International Federation for Information Processing, Volume 279; New Frontiers for Entertainment Computing; P. Ciancarini, R. Nakatsu, M. Rauterberg, M. Roccetti (Eds.); Boston: Springer, 71–82, 2008.
Collaborative Game Environments for Informal Science Education: DinoQuest and DinoQuest Online, (with R. Nideffer and J. Adams), IEEE Conf. Collaboration Technology and Systems,(CTS 2008), Irvine, CA 229-236, May 2008, (Extended version).
Governance in Open Source Software Development Projects: Towards a Model for Network-Centric Edge Organizations, (with C. Jensen), Proc. 13th Intern. Command and Control Research and Technology Symposium, Bellevue, WA, July 2008.
Emerging Issues in the Acquisition of Open Source Software within the U.S. Department of Defense, (with T. Alspaugh), Proc. 5th Annual Acquisition Research Symposium, Vol. 1, 230-244, NPS-AM-08-036, Naval Postgraduate School, Monterey, CA.
Mobilization of Software Developers: The Free Software Movement, (with Margaret Elliott), revised version in Information, Technology and People, 21(1), 4-33, 2008. Received 2009 Outstanding Paper Award of Excellence from Emerald Literati Network.
Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact, revised version in M.S. Elliott and K.L. Kraemer (Eds.), Computerization Movements and Technology Diffusion: From Mainframes to Ubiquitous Computing, ASIST Monograph Series, Information Today, Inc. 381-404, 2008.
Guest Editorial—Open Source Software for Engineering Education: Pedagogical Strategies that Leverage Open Source Tools, (with M. Lytras), IEEE Transactions on Education, 50(4), November 2007.
Knowledge Work Artifacts: Kernel Cousins for Free/Open Source Software Development, (with M. Elliott and M. Ackerman), Proc. ACM Conf. Support Group Work (Group07), Sanibel Island, FL, 177-186, November 2007.
Free/Open Source Software Development: Recent Research Results and Emerging Opportunities, Proc. European Software Engineering Conference and ACM SIGSOFT Symposium on the Foundations of Software Engineering, Dubrovnik, Croatia, 459-468, September 2007.
Open Source Development, Adoption and Innovation, (edited by J. Feller, B. Fitzgerald, W. Scacchi, and A. Sillitti,), Springer, New York, June 2007.
Guiding the Discovery of Open Source Software Processes with a Reference Model, (with C. Jensen),in Proc. Third IFIP International Conference on Open Source Systems, Limerick, IR, 11-13 June 2007, 265-270.
Role Migration and Advancement Processes in OSSD Projects: A Comparative Case Study, (with C. Jensen), in Proc. 29th Intern. Conf. Software Engineering, Minneapolis, MN, May 2007, 364-374.
Free/Open Source Software Development: Recent Research Results and Methods, in M.V. Zelkowitz (ed.), Advances in Computers, 69, 243-295, 2007.
Understanding the Development of Free E-Commerce/E-Business Software: A Resource-Based View, in S.K. Sowe, I. Stamelos, and I. Samoladas (eds.), Emerging Free and Open Source Software Practices, IGI Publishing, Hershey, PA, 170-190, 2007.
Open Source Systems, (edited by E. Damiani, B. Fitzgerald, W. Scacchi, M. Scotto, and G. Succi), Springer, New York, June 2006.
Understanding Free/Open Source Software Development Processes, (with Joseph Feller, Brian Fitzgerald, Scott Hissam, and Karim Lakhani), Software Process--Improvement and Practice, 11(2), 95-105, March/April 2006.
Experiences in Discovering, Modeling, and Reenacting Open Source Software Development Processes, (with Chris Jensen), in Mingshu Li, Barry Boehm, and Leon J. Osterweil (eds.), Unifying the Software Process Spectrum: Proc. Software Process Workshop, Beijing, China, May 2005, 442-469, Springer-Verlag, 2006.
Modeling Recruitment and Role Migration Processes in OSSD Projects, (with Chris Jensen), Proc. 6th Intern. Workshop on Software Process Simulation and Modeling, St. Louis, MO, May 2005.
Multi-Modal Modeling, Analysis and Validation of Open Source Software Development Processes, (with Chris Jensen, John Noll, and Margaret Elliott), Intern. J. Internet Technology and Web Engineering, 1(3), 49-63, 2006. Previous version appeared in Proc. First Intern. Conf. Open Source Software, 1-8, Genova, Italy, July 2005. Received Best Paper Award. Reprinted in G. Alkhatib and D. Rine, (Eds.), Integrated Approaches in Information Technology and Web Engineering: Advancing Organizational Knowledge Sharing, Information Science Reference, Hershey, PA, 51-65, 2009.
Socio-Technical Interaction Networks in Free/Open Source Software Development Processes, in S.T. Acuña and N. Juristo (eds.), Software Process Modeling, 1-27, Springer Science+Business Media Inc., New York, 2005.
Collaboration, Leadership, Control, and Conflict Negotiation in the NetBeans.org Software Development Community, (with Chris Jensen), Proc. 38th Hawaii Intern, Conf. Systems Science, Waikola Village, HI, January 2005.
Process Modeling Across the Web Information Infrastructure, (with Chris Jensen), Software Process--Improvement and Practice, 10(3), 255-272, July-September 2005. Earlier version appears in Proc. 5th. Intern. Workshop on Software Process Simulation and Modeling, Edinburgh, Scotland, May 2004.
Opportunities and Challenges for Modeling and Simulating Free/Open Source Software Processes, working paper, Institute for Software Research, October 2004, based on a Keynote Address presented at the Proc. 5th. Intern. Workshop on Software Process Simulation and Modeling, Edinburgh, Scotland, May 2004.
Data Mining for Software Process Discovery in Open Source Software Development Communities, (with Chris Jensen), Proc. Workshop on Mining Software Repositories, 96-100, Edinburgh, Scotland, May 2004.
Discovering, Modeling, and Reenacting Open Source Software Development Processes, (with Chris Jensen), revised version in S.T. Acuna and M.I. Sanchez-Segura (eds.), New Trends in Software Process Modeling, Series in Software Engineering and Knowledge Engineering, Vol. 18, 1-20, 2006.
Continuous Design of Free/Open Source Software: Workshop Report and Research Agenda, (with Les Gasser), UCI-UIUC Workshop on Continuous Design of Open Source Software, 15 October 2003.
Understanding Continuous Design in F/OSS Projects, (with Les Gasser, G. Ripoche, and B. Penne), 16th. Intern. Conf. Software & Systems Engineering and their Applications, Paris, December 2003.
Socio-Technical Design, in W. S. Bainbridge (ed.), The Encyclopedia of Human-Computer Interaction, 656-659, Berkshire Publishing Group, 2004.
Free/Open Source Software Development Practices in the Computer Game Community, IEEE Software, 21(1), 59-67, January/February 2004.
Understanding Free/Open Source Software Evolution, revised version in N.H. Madhavji, J.F. Ramil and D. Perry (eds.), Software Evolution and Feedback: Theory and Practice, 181-206, John Wiley and Sons Inc, New York, 2006.
Free Software Development: Cooperation and Conflict in A Virtual Organizational Culture, (with Margaret Elliott), revised version in S. Koch (ed.), Free/Open Source Software Development, 152-172, Idea Publishing, Pittsburgh, PA, 2005.
Free Software Developers as an Occupational Community: Resolving Conflicts and Fostering Collaboration, (with Margaret Elliott), Proc. ACM Intern. Conf. Supporting Group Work (Group'03), 21-30, Sanibel Island, FL, November 2003.
When is Free/Open Source Software Development Faster, Better, and Cheaper than Software Engineering? Working Paper, Institute for Software Research, UC Irvine, April 2003.
Simulating an Automated Approach to Discovery and Modeling of Open Source Software Development Processes, (with Chris Jensen), Proc. ProSim'03 Workshop on Software Process Simulation and Modeling, Portland, OR May 2003.
Issues and Experiences in Modeling Open Source Software Processes, Proc. 3rd Workshop on Open Source Software Engineering, 25th Intern. Conf. Software Engineering, Portland, OR, May 2003.
Automating the Discovery and Modeling of Open Source Software Processes, (with Chris Jensen), Proc. 3rd Workshop on Open Source Software Engineering, 25th Intern. Conf. Software Engineering, Portland, OR, May 2003.
Communicating and Mitigating Conflict in Open Source Software Development Projects, (with Margaret Elliott), Projects & Profits, IV(10), 25-41, October 2004.
Formal Analysis of The Structural Correctness of Software Life Cycle Descriptions, (with S.J. Choi) International Journal of Computers and Applications, 25:2, 91-97,
Open EC/B: A Case Study in Electronic Commerce and Open Source Software Development, Working Paper, Institute for Software Research, UC Irvine, July 2002.
Open Acquisition: Combining Open Source Software Development with System Acquisition, Working Paper, Institute for Software Research, UC Irvine, July 2002.
Understanding the Social, Technological, and Policy Implications of Open Source Software Development, position paper presented at the NSF Workshop on Open Source Software, January 2002 (revised August 2002).
Understanding the Requirements for Developing Open Source Software Systems, IEE Proceedings--Software, 149(1), 24-39, February 2002.
Hypertext for Software Engineering, revised version appears in J. Marciniak (ed.), Encyclopedia of Software Engineering, 2nd. Edition, Wiley, 612-621, 2002.
Process Models in Software Engineering, revised version to appear in J. Marciniak (ed.), Encyclopedia of Software Engineering, 2nd. Edition, Wiley, 993-1005, 2002.
Modeling and Simulating Software Acquisition Process Architectures, (with James Choi) appears in Journal of Systems and Software, 59(3), 343-354, 15 December 2001.
Software Development Practices in Open Software Development Communities, presented at the 1st Workshop on Open Source Software Engineering, Toronto, Ontario, May 2001).
Specifying Process-Oriented Hypertext for Organizational Computing, (with John Noll) appears in J. Network and Computer Applications, 24(1):39-61, 2001 (in PDF or in Postscript).
Understanding Software Process Redesign using Modeling, Analysis and Simulation, revised version appears in Software Process--Improvement and Practice, 5(2/3), 183-195, 2000.
Redesigning Contracted Service Procurement for Internet-based Electronic Commerce: A Case Study, appears in J. Information Technology and Management, 2(3), 313-334, 2001.
List of abstracts and links to some older research papers that I have (co-)authored
Web accessible presentations (in HTML, PDF, or PPT)
Securing Software Ecosystem Architectures: Challenges and Opportunities (also in .mp4)
Game-Based Virtual Worlds for an Internet of VR/AR Things (PDF)
Open Source Software Ecosystems: Challenges and Opportunities (PDF)
Computer Games and Virtual Environments for Medical Education and Research (PDF)
Realizing a Multi-Disciplinary Center for Games Research at UCI (PDF)
Engineering Challenges in Developing an Informal Music Learning Game Environment (PDF)
Game Development Competitions: Software Engineering as a Team Sport (PDF)
Computer Games and Virtual Worlds: New Modalities for Rehabilitation and Therapy (PDF)
Modding as an Open Source Approach to Extending Computer Game Systems, and a related paper can be found here.
Free/Open Source Software Development as an Approach to Global Software Engineering (PDF)
Game-Based Virtual Worlds as Decentralized Virtual Activity Systems (PDF)
Recent Advances in Virtual Worlds for Science and Technology Research and Development (PDF)
Open Source Software: Issues, Challenges, and Opportunities (PDF)
The Process of Innovation in Computing: A Personal 30 Year Perspective (PDF)
Free/Open Source Software Development: Recent Research Results and Emerging Opportunities (PDF), or the full paper can be found here
Recent Developments in Science Learning Games for Informal Science Education (PDF)
Web 3.0: Game Web Research at the UCI Game Lab (PDF) (RM video)
Research and Educational Innovations in Computer Games (PDF)
Enabling Exponential Innovation via Open Source Software Development (PDF)
Identifying New Market Opportunities through Process Discovery (PDF)
Innovations in Informal Science Education: DinoQuest and DinoQuest Online (PDF)
Patterns of Sustained Collaborative Creativity Across Open Computerization Movements (PDF)
Collaboration Infrastructure for a Virtual Residency in Game Culture and Technology (PDF)
Opportunities for Game Culture and Technology in Public Libraries (PDF)
Understanding and Improving Software Productivity (PDF), or a vintage paper can be found here.
Computer Games, Open Source Software, and other Socio-Technical Processes (PDF)
Discovering, Modeling, and Reenacting Free/Open Source Software Development Processes and Practices, or the paper can be found here.
Collaboration, Leadership, Control, and Conflict Negotiation in the NetBeans.org Community, or the paper can be found here
Modeling and Simulating Free/Open Source Software Development Processes, or the full paper can be found here.
Strategies for Developing and Deploying Free/Open Source Software
Understanding the Requirements for Developing and Designing Open Source Software
Simulating an Automated Approach to Discovery and Modeling of Open Source Software Development Processes, or the full paper can be found here
Understanding the Potential for Open Government: Open Source Processes for E-Government
Understanding the Requirements for Open Source Software System Development, or the full paper can be found here
Understanding and Visualizing Information Work Processes and Practices
Understanding and (Re)Designing Software Development Processes
Understanding, Communicating, and (Re)Designing Complex Organizational Processes
Process Life Cycle Engineering, or the full paper can be found here.
Experience with Software Process Simulation and Modeling,or the full paper can be found here.
Supporting Software Development in Virtual Enterprises,or the full paper can be found here.
Understanding Work Processes and Practices: A Computational Approach
Developing a Knowledge Web for Process Redesign, or the full paper can be found here.
Computational Business Processes as Software Components for Electronic Commerce, or a position paper can be found here.
Experience with Software Architectures and Configured Software Descriptions, or a position paper can be found here.
Vintage Editorial Board Positions
Journal of Software: Evolution and Process
formerly Journal of Software Maintenance and Evolution: Research and Practice
formerly Software Process -- Improvement and Practice
Intern. J. Open Source Software & Processes,
Intern. J. Social and Humanistic Computing (IJSHC),
Journal of Computer Supported Cooperative Work
Encyclopedia of Software Engineering (2nd. Edition, 2002), John Wiley and Sons, Inc.
Other Interests
Having a good time! Playing games and having fun. Living the emeritus lifestyle. Working at startup ventures ;-)
Last modified: 19 August 2021
Note: Links to vintage external Websites may be broken. Try web search engine or Internet Archive.