WebRTC is an industry and standards effort to provide real-time communication capabilities into all browsers and make these capabilities accessible to software developers via standard HTML5 and Javascript APIs.
WebRTC fills a critical gap in web technologies by allowing (a) the browser to access native devices (e.g., microphone, webcam) through a Javascript API and (b) to share the captured streams through using browser-to-browser Real-Time Communication. WebRTC also provides data sharing.
We are investigating issues in WebRTC behavior and performance. To this end we have developed a benchmark suite, WebRTCBench. The goal of WebRTCBench is to provide a quantitative comparison of WebRTC implementations across browsers and devices (i.e., hardware platforms). WebRTC accomplishes three main tasks: Acquiring audio and video; Communicating Audio and Video; Communicating Arbitrary Data. These tasks are mapped one to one to three main Javascript APIs. These are as follows: MeadiaStream (i.e., getUserMedia); RTCPeerConnection; RTCDataChannel. Hence, a quantitative assessment of WebRTC implementations across browser and devices is performed via collecting performance of MediaStream, RTCPeerConnection, and RTCDataChannel. Because a MediaStream contains one or more media stream tracks (e.g., Webcam and Microphone), WebRTCBenc allows to define MediaStreams composed of Video, Audio, Data and any combination thereof. Likewise single peer connection with media server and multiple peer connections between browsers are supported in a WebRTC triangle.
The current version of the benchmark can be found
here
Supported by the Intel Corp.