Instructor: Aditi
Majumder (Office: DBH 4056)
Timings: T 6:30pm-9:20pm
Quarter: Spring 2020
This course will serve as an introduction to the process of visual perception. The goal of this course is to provide the student with a understanding of what goes on behind of scenes of human visual perception, and how this understanding can help to advance the technologies of computer vision, computer graphics, multimedia and human computer interaction (HCI).
This course will offer both the physiological and the psychophysical approach
to understand human vision and will relate the two fields together to create a
consistent and complete understanding of the process of visual perception. For
the physiological approach, the course will introduce the areas of lower level
visual processing in the receptors of the eye and the lateral geniculate
nucleus and higher level visual processing in
different areas of the brain. In the psychophysical approach, the course will
introduce the different psychophysical models of human vision, like the models
of perceptual organization, perceptual segregation, and construction. Concepts
of color, depth, movement and their visual perception will be introduced. To relate
the materials presented in the context of different areas of computer science,
examples of the quantification and use of these physiological and
psychophysical models in computer vision, computer graphics, multimedia and HCI
will be referenced.
Example
Questions
Oral
Presentation Topics
·
Perception
in VR/AR
Virtual Memory Places - Paper
Perception Time in Far Peripheral Vision - Paper
Kinetic Depth Images - Paper
Perceptual Rasterization for HMD Image Synthesis - Paper
Cognitive Event Segmentation - Paper
Impact of Gestures on Personality Perceptions - Paper
Gaze Contingent Rendering – Paper1, Paper2
Visual factors impacting movement in VR – Paper
Visual factors impacting size in VR - Paper
Visual factors impacting distance in VR - Paper
·
Perception
in Animation
Collisions and Perceptions - Paper
Realism of Animated Facial Expressions – Paper1, Paper2
Perception of Body Motions in Conversing Groups - Paper
Voice Synchronization in Animation - Paper
·
Perception
in Rendering
Interactive Shading - Paper
Shader Level of Detail - Paper
Foveated Rendering - Paper1, Paper2
Phase function in Translucent Appearance - Paper
Perception of Translucency and Lighting Direction - Paper
Visual Equivalence - Paper
Saliency in Rendering - Paper
·
Perception
in Stylized Rendering
Black and white abstraction of 3D shapes - Paper
Perception Driven Vectorization - Paper
Drawing of Lines - Paper1, Paper2
Color Harmonization - Paper
·
Perception
in Visualization
Perceptual Interaction Quantification in Visualization - Paper
Perceptually Optimized Textures in Layered Surfaces - Paper1, Paper2
Perceptually Driven Volume Visualization – Paper1, Paper2
Perceptually Driven Medical Visualization – Paper1, Paper2
·
Perception
in Imaging
Perceptually driven contrast enhancement - Paper1, Paper2
Retinex Based Image Enhancement - Paper1, Paper2
·
Perception
and Haptics
Visual Rhythm and Beat - Paper
Perception Aware Digital Drawing Tools – Paper
Perceptual Model for Tactile Roughness - Paper
·
Delving
Deeper in Perception
Video Ergo Sum - Paper
2D Geometric Transformations and Visual Memory - Paper
Focus+Context Studies - Paper
Shape and Reflectance - Paper1, Paper2
Facial Expressions and their meaning - Paper
Body Shapes and Perception - Paper