Tutorial
5: Building your own Projection-Based VR Display System (IEEE VR 2010)
The
tutorial will be held in IEEE VR in Waltham, MA on Sunday, March 21, 2010.
Recent advances on auto-calibration of multi-projector
displays on non-planar surfaces common in VR applications (like cylinders and
piecewise planar caves) have made it possible for non-experts to think of
building their own immersive VR displays. We believe that we are poised in that
time when immersive VR displays can be released from their quarantined state in
large labs/universities being maintained by a set of trained professional crew.
Today it is possible to use available software and techniques to venture
building a high-quality immersive display system that is neither expensive nor
difficult to maintain.
This
tutorial will presents an overview of automated geometric and color
registration techniques to build multi-projector displays with special emphasis
on techniques that allow shapes common to immersive VR displays (like cylinders
or CAVEs), inexpensive commodity devices, stereo setups, moving user(s) and
dynamic scenes. The goal of this tutorial is to impart sufficient information
that the audience can build their own immersive VR displays, and expose the
audience to potential research topics in such display design.
Course Topics
1. Challenges in building a
projection-based VR system
2. Geometric Registration on
simple planar shapes
3. Color Registration
4. Geometric Registration on
complex non-planar shapes
5. Handling Stereo, Dynamic users
and scenes
6. Towards the future
Course
Material
The
course material consists of the 90 page manual which will be made available
before the presentation. The course slides will be made available after the
presentation.