ICS 161: Design and Analysis of Algorithms
Lecture notes for February 6, 1996


Minimum Spanning Trees

Spanning trees

A spanning tree of a graph is just a subgraph that contains all the vertices and is a tree. A graph may have many spanning trees; for instance the complete graph on four vertices
    o---o
    |\ /|
    | X |
    |/ \|
    o---o
has sixteen spanning trees:
    o---o    o---o    o   o    o---o
    |   |    |        |   |        |
    |   |    |        |   |        |
    |   |    |        |   |        |
    o   o    o---o    o---o    o---o

    o---o    o   o    o   o    o   o
     \ /     |\ /      \ /      \ /|
      X      | X        X        X |
     / \     |/ \      / \      / \|
    o   o    o   o    o---o    o   o

    o   o    o---o    o   o    o---o
    |\  |       /     |  /|     \
    | \ |      /      | / |      \
    |  \|     /       |/  |       \
    o   o    o---o    o   o    o---o

    o---o    o   o    o   o    o---o
    |\       |  /      \  |       /|
    | \      | /        \ |      / |
    |  \     |/          \|     /  |
    o   o    o---o    o---o    o   o

Minimum spanning trees

Now suppose the edges of the graph have weights or lengths. The weight of a tree is just the sum of weights of its edges. Obviously, different trees have different lengths. The problem: how to find the minimum length spanning tree?

This problem can be solved by many different algorithms. It is the topic of some very recent research. There are several "best" algorithms, depending on the assumptions you make:

These algorithms are all quite complicated, and probably not that great in practice unless you're looking at really huge graphs. The book tries to keep things simpler, so it only describes one algorithm but (in my opinion) doesn't do a very good job of it. I'll go through three simple classical algorithms (spending not so much time on each one).

Why minimum spanning trees?

The standard application is to a problem like phone network design. You have a business with several offices; you want to lease phone lines to connect them up with each other; and the phone company charges different amounts of money to connect different pairs of cities. You want a set of lines that connects all your offices with a minimum total cost. It should be a spanning tree, since if a network isn't a tree you can always remove some edges and save money.

A less obvious application is that the minimum spanning tree can be used to approximately solve the traveling salesman problem. A convenient formal way of defining this problem is to find the shortest path that visits each point at least once.

Note that if you have a path visiting all points exactly once, it's a special kind of tree. For instance in the example above, twelve of sixteen spanning trees are actually paths. If you have a path visiting some vertices more than once, you can always drop some edges to get a tree. So in general the MST weight is less than the TSP weight, because it's a minimization over a strictly larger set.

On the other hand, if you draw a path tracing around the minimum spanning tree, you trace each edge twice and visit all points, so the TSP weight is less than twice the MST weight. Therefore this tour is within a factor of two of optimal. There is a more complicated way (Christofides' heuristic) of using minimum spanning trees to find a tour within a factor of 1.5 of optimal; I won't describe this here but it might be covered in ICS 163 (graph algorithms) next year.

How to find minimum spanning tree?

The stupid method is to list all spanning trees, and find minimum of list. We already know how to find minima... But there are far too many trees for this to be efficient. It's also not really an algorithm, because you'd still need to know how to list all the trees.

A better idea is to find some key property of the MST that lets us be sure that some edge is part of it, and use this property to build up the MST one edge at a time.

For simplicity, we assume that there is a unique minimum spanning tree. (Problem 4.3 of Baase is related to this assumption). You can get ideas like this to work without this assumption but it becomes harder to state your theorems or write your algorithms precisely.

Lemma: Let X be any subset of the vertices of G, and let edge e be the smallest edge connecting X to G-X. Then e is part of the minimum spanning tree.

Proof: Suppose you have a tree T not containing e; then I want to show that T is not the MST. Let e=(u,v), with u in X and v not in X. Then because T is a spanning tree it contains a unique path from u to v, which together with e forms a cycle in G. This path has to include another edge f connecting X to G-X. T+e-f is another spanning tree (it has the same number of edges, and remains connected since you can replace any path containing f by one going the other way around the cycle). It has smaller weight than t since e has smaller weight than f. So T was not minimum, which is what we wanted to prove.

Kruskal's algorithm

We'll start with Kruskal's algorithm, which is easiest to understand and probably the best one for solving problems by hand.
    Kruskal's algorithm:
    sort the edges of G in increasing order by length
    keep a subgraph S of G, initially empty
    for each edge e in sorted order
        if the endpoints of e are disconnected in S
        add e to S
    return S
Note that, whenever you add an edge (u,v), it's always the smallest connecting the part of S reachable from u with the rest of G, so by the lemma it must be part of the MST.

This algorithm is known as a greedy algorithm, because it chooses at each step the cheapest edge to add to S. You should be very careful when trying to use greedy algorithms to solve other problems, since it usually doesn't work. E.g. if you want to find a shortest path from a to b, it might be a bad idea to keep taking the shortest edges. The greedy idea only works in Kruskal's algorithm because of the key property we proved.

Analysis: The line testing whether two endpoints are disconnected looks like it should be slow (linear time per iteration, or O(mn) total). But actually there are some complicated data structures that let us perform each test in close to constant time; this is known as the union-find problem and is discussed in Baase section 8.5 (I won't get to it in this class, though). The slowest part turns out to be the sorting step, which takes O(m log n) time.

Prim's algorithm

Rather than build a subgraph one edge at a time, Prim's algorithm builds a tree one vertex at a time.
    Prim's algorithm:
    let T be a single vertex x
    while (T has fewer than n vertices)
    {
        find the smallest edge connecting T to G-T
        add it to T
    }
Since each edge added is the smallest connecting T to G-T, the lemma we proved shows that we only add edges that should be part of the MST.

Again, it looks like the loop has a slow step in it. But again, some data structures can be used to speed this up. The idea is to use a heap to remember, for each vertex, the smallest edge connecting T with that vertex.

    Prim with heaps:
    make a heap of values (vertex,edge,weight(edge))
        initially (v,-,infinity) for each vertex
        let tree T be empty
    while (T has fewer than n vertices)
    {
        let (v,e,weight(e)) have the smallest weight in the heap
        remove (v,e,weight(e)) from the heap
        add v and e to T
        for each edge f=(u,v)
        if u is not already in T
            find value (u,g,weight(g)) in heap
            if weight(f) < weight(g)
            replace (u,g,weight(g)) with (u,f,weight(f))
    }
Analysis: We perform n steps in which we remove the smallest element in the heap, and at most 2m steps in which we examine an edge f=(u,v). For each of those steps, we might replace a value on the heap, reducing it's weight. (You also have to find the right value on the heap, but that can be done easily enough by keeping a pointer from the vertices to the corresponding values.) I haven't described how to reduce the weight of an element of a binary heap, but it's easy to do in O(log n) time. Alternately by using a more complicated data structure known as a Fibonacci heap, you can reduce the weight of an element in constant time. The result is a total time bound of O(m + n log n).

Boruvka's algorithm

(Actually Boruvka should be spelled with a small raised circle accent over the "u".) Although this seems a little complicated to explain, it's probably the easiest one for computer implementation since it doesn't require any complicated data structures. The idea is to do steps like Prim's algorithm, in parallel all over the graph at the same time.
    Boruvka's algorithm:
    make a list L of n trees, each a single vertex
    while (L has more than one tree)
        for each T in L, find the smallest edge connecting T to G-T
        add all those edges to the MST
        (causing pairs of trees in L to merge)
As we saw in Prim's algorithm, each edge you add must be part of the MST, so it must be ok to add them all at once.

Analysis: This is similar to merge sort. Each pass reduces the number of trees by a factor of two, so there are O(log n) passes. Each pass takes time O(m) (first figure out which tree each vertex is in, then for each edge test whether it connects two trees and is better than the ones seen before for the trees on either endpoint) so the total is O(m log n).

A hybrid algorithm

This isn't really a separate algorithm, but you can combine two of the classical algorithms and do better than either one alone. The idea is to do O(log log n) passes of Boruvka's algorithm, then switch to Prim's algorithm. Prim's algorithm then builds one large tree by connecting it with the small trees in the list L built by Boruvka's algorithm, keeping a heap which stores, for each tree in L, the best edge that can be used to connect it to the large tree. Alternately, you can think of collapsing the trees found by Boruvka's algorithm into "supervertices" and running Prim's algorithm on the resulting smaller graph. The point is that this reduces the number of remove min operations in the heap used by Prim's algorithm, to equal the number of trees left in L after Boruvka's algorithm, which is O(n / log n).

Analysis: O(m log log n) for the first part, O(m + (n/log n) log n) = O(m + n) for the second, so O(m log log n) total.


ICS 161 -- Dept. Information & Computer Science -- UC Irvine
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