Lecture 5 (20 September 07)

Online Game Development Planning 2

Abstract: This is the second of two lectures focusing on ways and means to plan for online game development. 

Emphasis is directed at how best to plan for 

in the presence of new ways and means for orchestrating

Game conception  

Most game design depends on overarching story or narrative that guides game design and game play experience.

Multi-core processors and heterogeneous user interfaces/devices enable new types and new kinds of game concepts.

Prototyping

Visualizing and simulating game play scenarios to establish the "look and feel" of the game concept

Play testing 

Can people other than the game designers and game developers play the game, and enjoy playing?

Marketing and deployment 

National versus international game marketing

Community management and maintenance

Online community development--early requirement for successful game deployment.

Need to focus on community development as game development moves towards completion and commercial release.

Enables game developers to get play testing feedback from "beta testers."