Lecture 4 (19 September 07)

Online Game Development Planning 1

Abstract: This is the first of two lectures focusing on ways and means to plan for online game development. 

Emphasis is directed at how best to plan for 

in the presence of future game technology that may enable more people to play familiar games (and game genres) with new game play experiences


Game conception  


Prototyping


Play testing 


Marketing and deployment


Community management and maintenance