Exergaming: Minbike
Only
25% of American youth meet the current physical activity
(PA) recommendations.
There is a real need to develop new approaches to promote PA which
is fun and
engaging for this population.
Cloud Gaming: A flexible adaptive infrastructure for single
player online gaming
Applying cloud technology to 3D interactive multimedia
applications is a promising way to provide flexible and cost
efficient online high bandwidth immersive services to a large
population of end users. One main reason cloud systems are
popular among users is the fact that it relaxes the hardware
requirements for high-end interactive visual applications. As
most of the computational tasks are done on cloud servers,
users no longer need to upgrade their hardware as frequently
to keep up with the ever increasing high end computing
requirements of the latest applications. Moreover, cloud
systems make it easier for a user to enjoy applications on
different platforms, including mobile devices that are usually
not powerful enough to run high-end, memory intensive
services. In short, applying cloud technology to high end
immersive applications has advantages in cost efficiency and
flexibility both for the end users and the service providers.
However, there are two main drawbacks to applying cloud
technology to 3D interactive multimedia services: 1) high
bandwidth utilization and 2) latency. In our work we propose a
flexible framework that addresses the two problems by using a
combination of collaborative rendering, progressive meshes,
and 3D image warping techniques. The experimental results
obtained so far show that the proposed system can reduce the
bandwidth usage and improve the visual quality by utilizing
local computing power on the client. The results also show
that it is possible to reduce the interactive latency by
sacrificing the visual quality in our system.